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Article
Publication date: 29 October 2020

Franziska Leutner, Sonia-Cristina Codreanu, Josh Liff and Nathan Mondragon

The purpose of this study is to describe the development and psychometric properties of a novel game- and video-based assessment of social attributes. Despite their increasing…

Abstract

Purpose

The purpose of this study is to describe the development and psychometric properties of a novel game- and video-based assessment of social attributes. Despite their increasing adaption, little research is available on the suitability of games and video analytics for measuring noncognitive attributes in the selection context.

Design/methodology/approach

The authors describe three novel assessments and their psychometric properties in a sample of 1,300 participants: a game-based adaptation of an Emotion Recognition Task, a chatbot-based situational judgment test for emotion management and a video-based conscientiousness assessment.

Findings

The novel assessments show good to moderate convergent validity for Emotional Recognition (r = 0.42), Emotion Management (r = 0.39) and Conscientiousness (r = 0.21). The video-based assessment demonstrates preliminary predictive validity for self-reported work performance. Novel game-based assessments (GBAs) are perceived as better designed and more immersive than traditional questionnaires. Adverse impact analysis indicates small group differences by age, gender and ethnicity.

Research limitations/implications

Predictive validity findings need to be replicated using objective measures of performance, such as performance ratings by supervisors and extended to the GBAs. Adverse impact should be evaluated using a real-life applicant pool and extended to additional groups.

Practical implications

Evidence for the psychometric validity of novel assessment formats supports their adoption in selection and recruitment. Improved user experience and shortened assessment times open up new areas of application.

Originality/value

This study gives first insights into psychometric properties of video- and game-based assessments of social attributes.

Details

Journal of Managerial Psychology, vol. 36 no. 7
Type: Research Article
ISSN: 0268-3946

Keywords

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Content available
Book part
Publication date: 11 March 2022

Franziska Leutner, Reece Akhtar and Tomas Chamorro-Premuzic

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

Content available
Book part
Publication date: 11 March 2022

Franziska Leutner, Reece Akhtar and Tomas Chamorro-Premuzic

Abstract

Details

The Future of Recruitment
Type: Book
ISBN: 978-1-83867-562-2

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